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This is Mandelbrot 3D fractal made by me. I wrote simple 3D ray-tracer in C++ which is adapt to render 3D fractals. For more details how to render 3D fractals go to... Read More »
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A zoom into the 3D mandelbulb (split in half), with full light sourcing.... Read More »
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(more info in www.iquilezles.org) first experiment on rendering the so called Mandelbulb fractal object. Probably too much motion blur, and to less contrast. Some neat things going on to fake the ambient... Read More »
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(www.iquilezles.org for more info) This is my second rendering of the so called Mandelbub fractal object. It was oversampled, but I wanted to ensure the quality was there, so antialiasing and motion blur were pushed more than needed. However there are some artifacts there due to some math inaccuracies. The rendering was done in regular C, in the CPU. It's multithreaded but not SIMD-ed. Render times were around few seconds per image (sub-frame). The surface detail is adjusted dynamically for... Read More »
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Over 1000 cross sections of a zoomed in section from the 3D Mandelbulb. Observe the absurdly ornate detail within. This took around a couple of days to... Read More »
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Mandelbulb 3D fractal with no9 track as heard from... Read More »
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This is a power morph of the "Mandelview", a 3D version of the Mandelbrot Set. The power goes from 2 to 10 and back. See here in the thread regarding the continued search for the "true 3D" Mandelbrot for more details:... Read More »
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