Fractal animation is close to my heart. The process of fractal animation can be long indeed. I have rendered fractals for months just to produce ten minutes of fractal animation! The thing that makes fractal animation so time consuming is the maths behind it all. Each pixel has to be individually calculated using the maths. (If you want to know more about the maths click here) At high levels of magnification, the numbers involved – although very small – end up having many digits after the decimal point. This means the deeper you go when rendering a fractal animation – the more precision you need in order to calculate the pixels and their corresponding colours – using the increasingly long strings of numbers. When I create a fractal animation, the first frame is often rendered in under a second but by the time I have reached the last frame it takes hours if not days to render! That is just one fractal with basic colouring. Sometimes my animations consist of multiple layers, each with a different complex colouring algorithm. (Colouring algorithms dictate how the colour palette is applied to the fractal – the more complex the algorithm, the more time it takes to render the fractal image) All of which have to be individually calculated to produce the final fractal animation.

One of my fractal animations – Robot Candy. This animation consists of three layers. Each layer uses complex colouring algorithms and has areas of transparency allowing the viewer to see the lower layers using a lighting system that gives the fractal a 3d effect. watch this fractal unfurl in front of your very eyes with an awesome pastel neon colour base set against a dark and obsidian background.
This animation is compressed to achieve lossless settings as you can see from the screen shot the original bad boy is crisp!

Link: Robot Candy

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