The mechanisms of the game
Before starting talking about economics or finance, let’s review the mechanisms of the game. You will find here answers to questions like Why do I have to consume products? or Why do I have a lower salary than other players?. Each player has five indicators that characterize its status at a certain point in time. These are strength, the economic score, military score, attack points and defense points. By far, the most important indicator is strength. Based on it, you can calculate how productive you are at work, how much force you have in a confrontation, as well as the taxes you take from slaves. Remember that when you attack a player and he loses the confrontation, he automatically becomes your slave. Since then he will pay you a tax from all revenues he has. Slaves are one of the most important sources of income in the game. Not only do you get a tax from them but I can sell or buy them on a free market. The taxes you take from slaves are calculated depending on the strength. Therefore, in order to better understand the mechanisms of the game and the importance of the five indicators, we will further talk about each one’s role:
Strength
Strength is by far the most important indicator. You can find its value in the left corner of each page. Based on it, total attack, total defense, productivity and taxes taken from slaves are calculated. Strength increases upon consumption of certain products and decreases daily depending on activity. We will list below when your strength increases and decreases. Remember that strength is updated hourly.
Strength increases when
Consuming food. Food has 5 quality degrees and is the fastest way to increase your strength. Depending on its quality, your strength increases with a certain value (1 star – 1 point, 2 stars – 2 points, etc.). You can eat once at 6 hours. To eat go to page Goods / Food.
Drinking wine. The wine does not have a quality degree but as time passes it automatically increases its value and the strength received increases. A new bottle of wine offers 1 point of strength. If wine is not sold, the strength offered by a glass increases each day with 0.4 points per day. After 150 days, a bottle of wine matures and no longer increases its value, in other words a glass of wine can give you a maximum gain of 60 strength points. You can drink maximum one bottle every 24 hours. To drink wine, go to page Goods / Wine.
You’re dressed. Each garment offers you a certain level of strength per day. There are 10 types of garments (underwear, socks, gloves, hat, shirt, boots, pants, jacket, coat and cape). Each garment has five quality degrees. Depending on the level of quality you will get a certain number of strength points and that particular garment lasts longer. Remember that clothes are degradable, which means that after a while they will automatically disappear from inventory. You can own a single garment of each type, at a certain time (one pair of gloves, one hat …). To buy clothes, go to page Goods / Clothes.
You live in a house. When you live in a house, every day you get a certain number of strength points depending on the quality of the house. Houses have 5 quality degrees. They are the only products which have unlimited life duration. One-star houses offer five strength points per day, the two-star houses, 10 points, the 3-star houses 15 points, the 4-star ones, 20 points and a five-star villa brings an increase of 25 strength points per day. If you cannot afford to buy a house you can rent it. Remember that if you move to another region, you will automatically move from the house. To buy or rent houses, go to page Properties from the main menu.
Reading an article. Each time after you read an article for the first time, you receive a certain number of points depending on the quality of items. Articles have five quality degrees and unlike other products they acquire their degrees depending on the readers’ votes. You can read an unlimited number of items per day but cannot receive more than 10 strength points / day in this way. .
Strength decreases:
Automatically every hour, by a percentage equal to Pr = P * 0.05. Even if you are not involved in any activity, your strength decreases each hour by this percentage.
When working.. For each hour of work, strength is reduced by 1% extra. This means that after a day’s work you automatically lose another 8% strength, to which is added the percentage that you lose automatically.
When fighting Whether you attack or are attacked, after every fight you strength decreases by 1%.
When travelling by foot If you choose to travel from one region to another by foot, you will lose 1% strength every 10 kilometers. Traveling with carriages or balloons does not cause loss of strength.
In other words, if you read a lot, if you are impeccably dressed, live in a palace, only eat 5-star steaks and drink the finest wine, you can receive over 100 strength points per day. If in one day you work and attack 8 times, you lose 40% strength. Maintaining strength to 100% is not exactly an easy task and in some cases is not profitable. Ideal strength differs from one player to another and is not always 100%.
Economic score and productivity
The economic score represents the work experience gained so far by a player. Every day the economic score automatically decreases by one point and after each working day, the economic score increases by 2 points. The minimum value of the score is 10 and the maximum value is 100, which means that a new player who works every day will reach the maximum score after three months. Productivity is calculated based on the economic score. The formula is Pr = (P + PE) / 2 (Pr = productivity, P = current strength, ES = economic score). For example, with a strength of 40% and an economic score of 50 points, the productivity is 45% ((50 +40) / 2). Productivity is extremely important because the wage that you receive is calculated based on productivity. Wages which business owners offer are for a worker with 100% productivity. In other words, if a company offers a wage of 20 RON / hour and you have a productivity of 20%, you will only get 4 RON / HOUR. An increased productivity provides you a high income.
Military score and duration of battles
The military score represents the military experience gained to date. Every day, the military score decreases by 0.1 points, and after each fight increases by 0.2 points. The minimum value is 0 and the maximum value is 100, which means that a beginner, after 1000 battles, reaches the maximum value of the economic score. The duration of the battle is determined based on the military score, in case you attack. The formula is 20 min – (PM% 10 min), i.e. a military score of 100% reduces your battles from 20 min to 10 min, in case you attack.
The attack points and the total attack
There are 10 types of attack weapons. Every attack weapon, depending on its quality, brings points. The sum of these points represents the attack points. Based on the attack points and on strength, the total attack is determined. The formula is AT = P% PA (strength represented as a percentage from the attack points). A battle is won comparing the attacker’s total attack with the opponent’s total defense. The player with the higher value wins. For example, if player A has a total attack of 34.21 and player B has a defense of 33, player A wins. Remember that you can only attack players with a lower defense or at most equal. If player A’s attack is identical to the opponent’s defense, the attacker, i.e. player A wins.
Defense points and total defense
There are 10 types of defense weapons. Each defense weapon, depending on its quality, brings points. The sum of these points represents the defense points. Based on the defense points and strength, the total defense is determined. The formula is AT = P% PA (strength represented as a percentage from the defense points). A battle is won by comparing the attacker’s total attack with the opponent’s total defense. The player with the higher value wins. For example, if player A has a total attack of 34.21 and player B has a defense of 33, player A wins. Remember that you can only attack players with a lower defense or at most equal. If player A’s attack is identical to the opponent’s defense, the attacker, i.e. player A wins.
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